Combat Karate
Freestyle Karate Rules
All Divisions Basics
Contests consist of 2 rounds of continuous action fighting, with a break between rounds. Scoring techniques include strikes and kicks, as well as legally authorized throwing techniques, reversals, and ground strikes.
In the event of a tie after the 2rd round; additional 1 minute rounds will be held and scored until a winner is determined.
Scoring
Order of merit for technique, lower to upper tiers.
Tier 1
- Hand strikes to the body and head
- Kick to body
- Takedown Defensive
Tier 2
- Kicks to the head (including hook kicks)
- Takedown
Tier 3
- Takedown to hold down
Tier 4
- Kicks to the head (clean contact not hook kick)
- Takedown to strikes
Notes:
- No score for uncontrolled or “scruffy techniques”
- Takedowns and head kicks are the same value as above!
Techniques
- Punches, kicks and strikes to legal target areas
- Sweeps and Base leg sweeping techniques
- Throwing techniques
- Pinning and Control Techniques
Grappling
Once grapping is initiated the competitors have 10 seconds to perform a takedown or throw
Following a successful takedown the competitor has 5 seconds to perform strikes or control (hold down)
Legal Move list
- All hand striking techniques that hit with the padded area of the glove
- All kicking techniques excluding contact with the heel of the foot.
- All sweeps, throws and takedowns excluding slams and dangerous technique (see below for more information)
- All hold downs and pins
- Controlled ground hand strikes.
- Adults only controlled knee strikes to body and legs.
Illegal techniques (can result is yellow card warning or red card DQ)
- Strikes that are thrown with no control or use of excessive force to target.
- Heal kicks to the Face Mask (T-zone) area: Eyes, nose, mouth,
- Knees and Kicks to grounded opponent.
- No jumping knees
- Strikes to throat and neck
- Strikes to the back of head
- Kicks to the groin and knees (Note: Can kick legs)
- Throws that cause a competitor to land on his head and/or neck
- Submission techniques and joint manipulation. Including Chokes.
- Defending takedowns with chokes. Note: You can under hook to arm or chest. No squeeze of the neck.
- No wild punching. Swinging without control. Technical striking.
- Turning your back or running away.
- Taking a timeout with referees consent.
Safety is of the upmost importance for the competitors; at the discretion of the referee(s), a competitor may be allowed up to 2 minutes to recover from an injury following which the competitor must either continue or the round must be decided
Illegal techniques will cause a warning and could lead to disqualification.
Divisions
Senior Divisions (16 and above)
More categories may be added with larger numbers of participants. Weighed in on the day 1+ kg over is fine.
Male 90kg+
Male 75kg+
Male 75kg-
Female 80kg+
Female 65kg+
Female 65kg-
2 x 90 second (1.5 minute) rounds of continuous action, Semi contact.
60 second (1min) break between rounds
Junior Divisions
KA1 (8 and under)
1 x 90 sec (1.5min) rounds of continuous action, LIGHT CONTACT.
Only single strike on the ground
KA2 (9-11)
2 x 90 sec (1.5min) rounds of continuous action, LIGHT CONTACT.
60 second (1min) break between rounds
Only single strike on the ground
KA3 (12 to 15)
Male 50kg+
Male 50kg-
Female 45kg+
Female 45kg-
2 x 90sec (1.5min) rounds of continuous action, LIGHT CONTACT
60 second (1min) break between rounds
Only single strike on the ground
Protective equipment
Adults Mandatory Equipment
- Shin and instep pads
- Sparring MMA gloves
- Knee Pads
- Gum shield
- Groin Guard (Men)
Optional
- Body armour
- Head guard
- Ear guard
Juniors Mandatory Equipment
- Shin and instep pads
- Sparring MMA gloves
- Head guard (cheek or full face best option)
- Gum shield unless full head guard
- Groin Guard (Boys)
Optional
- Body armour
JUDGES SCORING
KARATE bouts will be evaluated by 2 judges using the 10-Point-Must system. The judges will evaluate the relative merits of each fighter’s performance according to the tier scoring system.
If a the bout ends in a tie the referee can decide to either award the winner or continue to a sudden victory round.